ARTS 443. Time Arts 2: Topics in Animation and Motion Graphics
UIUC School of Art + Design
Fall 2012
HOME
SCHEDULE
PEOPLE
TECH
TIME/LOCATION
2p-4:40p Tuesdays + Thursdays
Art and Design Building Room 308
INSTRUCTOR
Deke Weaver & Andrew Nguyen
Email: dekew@illinois.edu & andrew.khac.nguyen@gmail.com
Office: A+D 131
Office Hour: Tuesday Noon-1pm + by appointment
COURSE DESCRIPTION
This class will look at motion graphics and certain types of animation, while unpacking After Effects as a generative tool, as a compositing tool, and as a design tool. We will MAKE animated shorts. Our study will also include viewing work, readings, speakers and events, and demonstrations. There will be discussion about the work and weekly written responses to the readings.

It is assumed that the people in this class have had experience with time-based media. It is assumed that people in this class are familiar with using juxtaposition, rhythm and sequence to create meaning and that working with moving-image/sound software is familiar. So, now let's strive to use these ideas fully and deeply. For software we'll work primarily with Adobe After Effects. We will also use Final Cut Pro, iStopMotion, and various sound programs. THE CLASS WILL NOT COVER ANY 3-D PROGRAMS, GAME ENGINES, OR 3-D CHARACTER SOFTWARE. We'll continue to learn about our tools and expand our ability to use this medium as a means for expression. What is your artistic process? How can you develop a process in this medium? Like any art/craft the more familiar you are with the tools you're using, the more tansparent the medium can become. The goals of this class are to

1:: become more fluent in the language of time-based media.
2:: start to become more aware of your personal artistic process while working with the medium
3:: continue to explore our tools.
4:: expand our ability to talk about the work, critically and constructively.
METHOD
Our goal will be to attend equally to the formal, contextual, and technical aspects of each subject we address. Work will consist of:
• in-class studio: short and long-term exercises, projects
• out-of-class projects: short and long-term projects completed alone and in groups
• training and proficiency sessions in the computer lab
• discussion and critique
• viewing of works in various media, in and out of class
• reading of relevant (and irrelevant) theories, histories, stories
• research of relevant artists, artifacts for source materials and examples
CHECKOUT WINDOW, LABORATORY HOURS, AND PROCEDURES/POLICIES/GUIDELINES
Monday: 8:30am-11:00pm
Tuesday: 8:30am-11:00pm
Wednesday: 8:30am-11:00pm
Thursday 8:30am-11:00pm
Friday: 8:30am-4:00pm
Saturday: 1:00pm-5:00pm
Sunday: 1:00pm-11:00pm

There are over 100,000 people, there might even be a million people... yeah, I think there are a million people sharing this equipment, so please be prompt. There is a $10 late fee per item per day. Please be aware that you are financially responsible for whatever piece of equipment you check out. If you check out $5000 worth of equipment and you return $100 worth of equipment, you will be billed for $4900. Take care of the equipment.

For Art+Design Computing's Policies, Procedures and Guidelines go to here and click on "Agreement Terms."
MATERIALS
A student registered in one or more Art & Design cours(s) requiring a facilities fee, will be assessed a $95 facility fee once each term. In addition, you should expect to spend as much as $100.00 on storage media such as harddrives, flash cards, DVD-Rs, DV tapes, and other supplies.
EXPECTATIONS
The following will be expected of you in this course:
1. WORK: You should expect to spend as much as eight hours a week outside of class on projects (or more if you wait until the last minute). Sometimes you will be asked to work with a partner on these projects; you will be expected to respect this arrangement by contributing equally and showing up for arranged meetings.
2. PATIENCE: Important to the success of this technology-intensive course is your willingness to adapt and problem-solve in the face of unexpected (even disastrous) technical snafus. You will be expected to demonstrate that you have done everything possible to achieve all projects. Creativity in the face of adversity (even, occasionally, at the expense of departing from stated project parameters) will help all of us in our attempts to explore these media.
3. PARTICIPATION: Attendance is mandatory, and timeliness is important to our staying on schedule - VERY IMPORTANT - for every three sessions you miss your grade will drop a full level (miss three, your grade could drop from A to B, B to C, etc). You will also be expected to contribute to class discussions and critiques through your thoughtful and relevant questions, comments, challenges, suggestions. Absences will only be excused with a note from McKinley Health Services or a note from the Dean. No exceptions.
GRADING
Your grade in this course will consist of:
1/3 of your grade will be based solely on PARTICIPATION: attendance, VERBAL contribution to crits, discussions (that are OUT LOUD with the class, and not just internal discussions that you're having with yourself), short exercises. Woody Allen said "Eighty percent of success is showing up." Take his advice.
2/3 of your grade will be based on the scores you get from your PROJECTS and your WRITTEN RESPONSES TO THE READINGS: you will receive a grade for each project, based on turning the project in on time and adherence to project parameters. The latest you can turn in projects and written responses is one week after the due date. After one week past the due date projects/written-responses will not be accepted.

MOST IMPORTANTLY if you show up on time to every class meeting, get your work in when it is due, read and follow the instructions for the assignments, don't be afraid to ask questions (technical and content), read the readings, and say what you think in critiques - your grade will reflect your sincere effort.